History teachers found it troublesome to have students interested in their daily lessons as text telling the stories of ancient heroes, civilisations and worlds absent are hard to imagine. Photographs and creative illustrations only inform but fail to create an immersive atmosphere. But virtual reality — mostly intended by developers for entertainment purposes — may just evolve the way education for history and other subjects happen inside the classroom.
Taking students into ancient Egypt using VR technology can help them understand their lessons better by having them see in first person what happened during the time. Physics lessons would expand from paper and calculator to games where students must resolve several problems that could mean the failure of a rocket to take off or the fictional ultimate destruction of a city.
The only downside for this would be limited data; it is never easy to create fully illustrated lessons overnight. Designing and making a realistic world could be simplified — but the technology to do so still does not exist in the real world.
But the emotional feeling of play-acting or being one of the characters in ancient history — as one would in a game — is an amazing educational-game changer. With more developers focused on these types of educational materials, education itself may level up in just a few years.